Grappling & Shoving

Unarmed Strikes: The Grapple and Shove options of the Unarmed Strike are changed to use Contests again, as described below.

Grapple: Using at least one free hand, you try to seize the target by making a grapple check, a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (their choice). If you succeed, you subject the target to the Grappled condition. You can release the target whenever you like (no action required). The target of your grapple must be no more than one size larger than you, and it must be within your reach.

Escaping a Grapple: A grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check. The grapple also ends if the you have the Incapacitated condition or if the distance between you and the Grappled target exceeds your reach.

Shove: You make a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check (their choice). If you win the contest, you either knock the target Prone or push it 5 feet away from you, your choice. The target of your shove must be no more than one size larger than you, and it must be within your reach.